Defend the country from the red invasion

The Red Army has crossed the border and is marching on the capital. You have no

troops to strike back — you have towers, roads and whatever time you can buy.

Each stage is a line further inside the country, down to the last stronghold.

**This is a defence game: you never advance, you endure.**

What's in it

- **6 stages**, each with its own terrain and weather — drifting leaves, ash,

  track dust and snow — ending in a siege with two headquarters to hold at once.

- **13 towers**, each with **two upgrade paths and three tiers**. Take one all

  the way to the top, or mix the paths — but you can never max out both.

- **10 enemy types**: armour that shrugs off machine guns, camouflaged saboteurs

  that stay invisible unless a Radio Tower is watching, biplanes that fly over

  everything, and a Supreme Commissar at the end of the line.

- **Endless mode** with a best-wave record per difficulty, and a **daily

  challenge** with an online leaderboard — same stage, same special rule for

  everyone, every day.

- **Three difficulties**, each with its own campaign progress.

- **English and Portuguese**, switchable from the menu.

How to play

Click a tower card, then click the map to build. Click a tower you have already

built to upgrade it — **and that is where the game really is**: spreading cheap

towers holds the first waves, but it will not hold stage 3 onwards.

- `1`–`0` pick towers · `ESC` or right click cancels

- `Shift` + click selects every tower of the same type at once

- The ⏩ button calls in the next wave early and pays a bonus for it

 About this build

Open playtest. The game records anonymous match stats (stage, wave, outcome) so

the difficulty can be tuned — nothing that identifies you. The leaderboard name

is optional.

Made with Phaser 3. Art: Kenney (CC0).

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