Operation Capital - The Last Trench
Defend the country from the red invasion
The Red Army has crossed the border and is marching on the capital. You have no
troops to strike back — you have towers, roads and whatever time you can buy.
Each stage is a line further inside the country, down to the last stronghold.
**This is a defence game: you never advance, you endure.**
What's in it
- **6 stages**, each with its own terrain and weather — drifting leaves, ash,
track dust and snow — ending in a siege with two headquarters to hold at once.
- **13 towers**, each with **two upgrade paths and three tiers**. Take one all
the way to the top, or mix the paths — but you can never max out both.
- **10 enemy types**: armour that shrugs off machine guns, camouflaged saboteurs
that stay invisible unless a Radio Tower is watching, biplanes that fly over
everything, and a Supreme Commissar at the end of the line.
- **Endless mode** with a best-wave record per difficulty, and a **daily
challenge** with an online leaderboard — same stage, same special rule for
everyone, every day.
- **Three difficulties**, each with its own campaign progress.
- **English and Portuguese**, switchable from the menu.
How to play
Click a tower card, then click the map to build. Click a tower you have already
built to upgrade it — **and that is where the game really is**: spreading cheap
towers holds the first waves, but it will not hold stage 3 onwards.
- `1`–`0` pick towers · `ESC` or right click cancels
- `Shift` + click selects every tower of the same type at once
- The ⏩ button calls in the next wave early and pays a bonus for it
About this build
Open playtest. The game records anonymous match stats (stage, wave, outcome) so
the difficulty can be tuned — nothing that identifies you. The leaderboard name
is optional.
Made with Phaser 3. Art: Kenney (CC0).
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | commelo |
| Genre | Strategy |
| Made with | Phaser |
| Tags | Arcade, cold-war, Endless, html5, leaderboard, No AI, Pixel Art, Singleplayer, Tower Defense |
| Average session | About a half-hour |
| Languages | English, Portuguese (Portugal), Portuguese (Brazil) |
| Inputs | Keyboard, Mouse |
| Links | Blog |
| AI Disclosure | AI Assisted, Code, Text |






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